Gsync also has basically no latency penalty compared vsync or double buffering. My gsync monitor handles the loading screen and map preview well, which run at 70ish fps, and the main game which runs at 15 fps, even better than my real DOS machine which has some judder and some skipping here and there when the game does whatever it does that makes it drop frames (it drops frame in DOSBOX too, it's just that gsync doesn't used a fixed refresh rate so it's mostly fine). A gsync or free sync display with a wide sync window can handle all kinds of oddball framerates perfectly smoothly - even better than real hardware even, as even a CRT monitor will have judder if the frame rate of the game is not well in sync with the refresh rate of the game.Ī good example is something like prehistorik 2, which runs at 15 fps for some reason but has a display mode with a 70hz refresh rate, and so even on real hardware there is some judder and it looks choppy as hell. ![]() Basically gsync (and the similar tech free sync) will adjust the framerate of the display to match a the content. I speculated in that thread that a modern monitor with gsync could do even better though. (this particular model is also an OLED, which is nice for other reasons). I recently splurged on a fancy new gaming monitor, and so naturally one of the first things I did was use it to play DOS games □. So much so that "the real thing" (well a CRT monitor in particular) can be a significantly better experience than emulation in some respects. The tl dr there is that modern LCD monitors struggle with DOS games because of the weird frame rates and resolutions that they used. The Quest for Pixel Perfect DOS Emulation I spent a lot of time getting DOSBOX to work with old CRT monitors in this thread.
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